Los Angeles, CA // Full Time // On Site
We want a video game developer who understands why game engines feel responsive, debuggable, and fast, then applies that mindset to robotics. This is not a content role. It is a systems role for someone who likes performance budgets, tooling, simulation, input pipelines, and ruthless iteration speed.
If you can build clean C++ architecture, reason about frame-time style constraints, and create real-time interfaces that help operators understand what a machine is about to do, this role will feel natural.